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DayZ Modding Complete Guide -- English

The most comprehensive DayZ modding and server administration documentation available. From zero to published mod, from first server to advanced economy tuning.

Note: This is the English version. For other languages, see the home page.

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Table of Contents

Part 1: Enforce Script Language

Learn DayZ's scripting language from the ground up.

ChapterTopicStatus
1.1Variables & TypesDone
1.2Arrays, Maps & SetsDone
1.3Classes & InheritanceDone
1.4Modded ClassesDone
1.5Control FlowDone
1.6String OperationsDone
1.7Math & VectorsDone
1.8Memory ManagementDone
1.9Casting & ReflectionDone
1.10Enums & PreprocessorDone
1.11Error HandlingDone
1.12What Does NOT ExistDone
1.13Functions & MethodsDone

Part 2: Mod Structure

Understand how DayZ mods are organized.

ChapterTopicStatus
2.1The 5-Layer Script HierarchyDone
2.2config.cpp Deep DiveDone
2.3mod.cpp & WorkshopDone
2.4Your First ModDone
2.5File OrganizationDone
2.6Server/Client ArchitectureDone

Part 3: GUI & Layout System

Build user interfaces for DayZ.

ChapterTopicStatus
3.1Widget TypesDone
3.2Layout File FormatDone
3.3Sizing & PositioningDone
3.4Container WidgetsDone
3.5Programmatic CreationDone
3.6Event HandlingDone
3.7Styles, Fonts & ImagesDone
3.8Dialogs & ModalsDone
3.9Real Mod UI PatternsDone
3.10Advanced WidgetsDone

Part 4: File Formats & Tools

Working with DayZ asset pipeline.

ChapterTopicStatus
4.1Textures (.paa, .edds, .tga)Done
4.23D Models (.p3d)Done
4.3Materials (.rvmat)Done
4.4Audio (.ogg, .wss)Done
4.5DayZ Tools WorkflowDone
4.6PBO PackingDone
4.7Workbench GuideDone
4.8Building Modeling (Doors & Ladders)Done

Part 5: Configuration Files

Essential configuration files for every mod.

ChapterTopicStatus
5.1stringtable.csv (13 Languages)Done
5.2Inputs.xml (Keybindings)Done
5.3Credits.jsonDone
5.4ImageSet FormatDone
5.5Server Configuration FilesDone
5.6Spawning Gear ConfigurationDone

Part 6: Engine API Reference

DayZ engine APIs for mod developers.

ChapterTopicStatus
6.1Entity SystemDone
6.2Vehicle SystemDone
6.3Weather SystemDone
6.4Camera SystemDone
6.5Post-Process EffectsDone
6.6Notification SystemDone
6.7Timers & CallQueueDone
6.8File I/O & JSONDone
6.9Networking & RPCDone
6.10Central EconomyDone
6.11Mission HooksDone
6.12Action SystemDone
6.13Input SystemDone
6.14Player SystemDone
6.15Sound SystemDone
6.16Crafting SystemDone
6.17Construction SystemDone
6.18Animation SystemDone
6.19Terrain & World QueriesDone
6.20Particle & Effect SystemDone
6.21Zombie & AI SystemDone
6.22Admin & Server ManagementDone
6.23World SystemsDone

Part 7: Patterns & Best Practices

Battle-tested patterns from professional mods.

ChapterTopicStatus
7.1Singleton PatternDone
7.2Module/Plugin SystemsDone
7.3RPC CommunicationDone
7.4Config PersistenceDone
7.5Permission SystemsDone
7.6Event-Driven ArchitectureDone
7.7Performance OptimizationDone

Part 8: Tutorials

Step-by-step guides.

ChapterTopicStatus
8.1Your First Mod (Hello World)Done
8.2Creating a Custom ItemDone
8.3Building an Admin PanelDone
8.4Adding Chat CommandsDone
8.5Using the DayZ Mod TemplateDone
8.6Debugging & TestingDone
8.7Publishing to Steam WorkshopDone
8.8Building a HUD OverlayDone
8.9Professional Mod TemplateDone
8.10Creating a Vehicle ModDone
8.11Creating a Clothing ModDone
8.12Building a Trading SystemDone
8.13Diag Menu ReferenceDone

Part 9: Server Administration

Configure and manage DayZ dedicated servers.

ChapterTopicStatus
9.1Server Setup & First LaunchDone
9.2Directory Structure & Mission FolderDone
9.3serverDZ.cfg Complete ReferenceDone
9.4Loot Economy Deep DiveDone
9.5Vehicle & Dynamic Event SpawningDone
9.6Player SpawningDone
9.7World State & PersistenceDone
9.8Performance TuningDone
9.9Access ControlDone
9.10Mod ManagementDone
9.11Server TroubleshootingDone
9.12Advanced TopicsDone

Quick Reference


Contributing

This documentation was compiled by studying:

  • 10+ professional DayZ mods (COT, VPP, Expansion, Dabs Framework, DayZ Editor, Colorful UI)
  • 15 official Bohemia Interactive sample mods
  • 2,800+ vanilla DayZ script files
  • Community Framework source code

Pull requests welcome! See CONTRIBUTING.md for guidelines.


Credits

This documentation was made possible by studying the work of these incredible developers and their open-source projects:

DeveloperGitHubProjectsContribution
Jacob_Mango@Jacob-MangoCommunity Framework, Community Online ToolsModule system, RPC patterns, permissions, ESP, vehicle management
InclementDab@InclementDabDabs Framework, DayZ Editor, Mod TemplateMVC architecture, ViewBinding, widget patterns, editor UI
salutesh@saluteshDayZ Expansion ScriptsMarket system, party system, map markers, notification system, vehicle modules
Arkensor@ArkensorDayZ Expansion ScriptsCentral economy, settings versioning, anti-cheat patterns
DaOne@Da0neVPP Admin ToolsPlayer management, chat commands, webhook system, ESP tools
GravityWolf@GravityWolfNotAmusedVPP Admin ToolsPermission system, server management, teleport system
Bohemia Interactive@BohemiaInteractiveDayZ Engine & Official SamplesEnforce Script engine, vanilla scripts, DayZ Tools, sample mods
Brian Orr (DrkDevil)@DrkDevilColorful UIColor theming system, modded class UI patterns, resolution-aware layouts
lothsun@lothsunColorful UIUI color systems, visual enhancement patterns
StarDZ Team@StarDZ-Team---Documentation compilation, translation & organization

License

This documentation is licensed under CC BY-SA 4.0. Code examples are licensed under MIT.

Released under CC BY-SA 4.0 | Code examples under MIT License