Chapter 9.12: Pokrocila temata serveru
Domu | << Predchozi: Reseni problemu | Cast 9 - domu
Shrnuti: Pokrocile konfiguracni soubory, nastaveni vice map, rozdeleni ekonomiky, uzemi zvirat, dynamicke udalosti, ovladani pocasi, automaticke restarty a system zprav.
Obsah
- cfggameplay.json podrobne
- Servery s vice mapami
- Vlastni ladeni ekonomiky
- cfgenvironment.xml a uzemi zvirat
- Vlastni dynamicke udalosti
- Automatizace restartu serveru
- cfgweather.xml
- System zprav
cfggameplay.json podrobne
Soubor cfggameplay.json se nachazi ve slozce vasi mise a prepisuje zabudovane vychozi hodnoty gameplayu. Nejprve ho povolte v serverDZ.cfg:
enableCfgGameplayFile = 1;Vanilkova struktura:
{
"version": 123,
"GeneralData": {
"disableBaseDamage": false,
"disableContainerDamage": false,
"disableRespawnDialog": false,
"disableRespawnInUnconsciousness": false
},
"PlayerData": {
"disablePersonalLight": false,
"StaminaData": {
"sprintStaminaModifierErc": 1.0, "sprintStaminaModifierCro": 1.0,
"staminaWeightLimitThreshold": 6000.0, "staminaMax": 100.0,
"staminaKg": 0.3, "staminaMin": 0.0,
"staminaDepletionSpeed": 1.0, "staminaRecoverySpeed": 1.0
},
"ShockHandlingData": {
"shockRefillSpeedConscious": 5.0, "shockRefillSpeedUnconscious": 1.0,
"allowRefillSpeedModifier": true
},
"MovementData": {
"timeToSprint": 0.45, "timeToJog": 0.0,
"rotationSpeedJog": 0.3, "rotationSpeedSprint": 0.15
},
"DrowningData": {
"staminaDepletionSpeed": 10.0, "healthDepletionSpeed": 3.0,
"shockDepletionSpeed": 10.0
},
"WeaponObstructionData": { "staticMode": 1, "dynamicMode": 1 }
},
"WorldsData": {
"lightingConfig": 0, "objectSpawnersArr": [],
"environmentMinTemps": [-3, -2, 0, 4, 9, 14, 18, 17, 13, 11, 9, 0],
"environmentMaxTemps": [3, 5, 7, 14, 19, 24, 26, 25, 18, 14, 10, 5]
},
"BaseBuildingData": { "canBuildAnywhere": false, "canCraftAnywhere": false },
"UIData": {
"use3DMap": false,
"HitIndicationData": {
"hitDirectionOverrideEnabled": false, "hitDirectionBehaviour": 1,
"hitDirectionStyle": 0, "hitDirectionIndicatorColorStr": "0xffbb0a1e",
"hitDirectionMaxDuration": 2.0, "hitDirectionBreakPointRelative": 0.2,
"hitDirectionScatter": 10.0, "hitIndicationPostProcessEnabled": true
}
}
}version-- musi odpovidat ocekavani vascho binarniho serveru. Nemente ji.lightingConfig--0(vychozi) nebo1(svetlejsi noci).environmentMinTemps/environmentMaxTemps-- 12 hodnot, jedna na mesic (leden-prosinec).disablePersonalLight-- odstrani slabe ambientni svetlo blizko novych hracu v noci.staminaMaxa modifikatory sprintu ridi, jak daleko hraci mohou bezet pred vycerpanim.use3DMap-- prepne herní mapu na 3D variantu vykreslovanou terenem.
Servery s vice mapami
DayZ podporuje vice map pres ruzne slozky misi uvnitr mpmissions/:
| Mapa | Slozka mise |
|---|---|
| Chernarus | mpmissions/dayzOffline.chernarusplus/ |
| Livonie | mpmissions/dayzOffline.enoch/ |
| Sakhal | mpmissions/dayzOffline.sakhal/ |
Kazda mapa ma sve vlastni CE soubory (types.xml, events.xml atd.). Prepinani map pres template v serverDZ.cfg:
class Missions {
class DayZ {
template = "dayzOffline.chernarusplus";
};
};Nebo spoustecim parametrem: -mission=mpmissions/dayzOffline.enoch
Pro soucasny provoz vice map pouzijte oddelene instance serveru s vlastni konfiguraci, adresarem profilu a rozsahem portu.
Vlastni ladeni ekonomiky
Rozdeleni types.xml
Rozdelte predmety do vice souboru a zaregistrujte je v cfgeconomycore.xml:
<economycore>
<ce folder="db">
<file name="types.xml" type="types" />
<file name="types_weapons.xml" type="types" />
<file name="types_vehicles.xml" type="types" />
</ce>
</economycore>Server nacte a slouci vsechny soubory s type="types".
Vlastni kategorie a tagy
cfglimitsdefinition.xml definuje kategorie/tagy pro types.xml, ale je prepsany pri aktualizacich. Misto toho pouzijte cfglimitsdefinitionuser.xml:
<lists>
<categories>
<category name="custom_rare" />
</categories>
<tags>
<tag name="custom_event" />
</tags>
</lists>cfgenvironment.xml a uzemi zvirat
Soubor cfgenvironment.xml ve slozce vasi mise odkazuje na soubory uzemi v podadresari env/:
<env>
<territories>
<file path="env/zombie_territories.xml" />
<file path="env/bear_territories.xml" />
<file path="env/wolf_territories.xml" />
</territories>
</env>Slozka env/ obsahuje tyto soubory uzemi zvirat:
| Soubor | Zvírata |
|---|---|
| bear_territories.xml | Hnedi medvedi |
| wolf_territories.xml | Vlci smecky |
| fox_territories.xml | Lisky |
| hare_territories.xml | Kralici/zajici |
| hen_territories.xml | Slepice |
| pig_territories.xml | Prasata |
| red_deer_territories.xml | Jeleni |
| roe_deer_territories.xml | Srnci |
| sheep_goat_territories.xml | Ovce/kozy |
| wild_boar_territories.xml | Divoci kanci |
| cattle_territories.xml | Kravy |
Zaznam uzemi definuje kruhove zony s pozici a poctem zvirat:
<territory color="4291543295" name="BearTerritory 001">
<zone name="Bear zone" smin="-1" smax="-1" dmin="1" dmax="4" x="7628" z="5048" r="500" />
</territory>x,z-- stredove souradnice;r-- polomer v metrechdmin,dmax-- minimalni/maximalni pocet zvirat v zonesmin,smax-- rezervovano (nastavte na-1)
Vlastni dynamicke udalosti
Dynamicke udalosti (helikopterove zriceniny, konvoje) jsou definovany v events.xml. Pro vytvoreni vlastni udalosti:
1. Definujte udalost v events.xml:
<event name="StaticMyCustomCrash">
<nominal>3</nominal> <min>1</min> <max>5</max>
<lifetime>1800</lifetime> <restock>600</restock>
<saferadius>500</saferadius> <distanceradius>200</distanceradius> <cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" />
<position>fixed</position> <limit>child</limit> <active>1</active>
<children>
<child lootmax="10" lootmin="5" max="3" min="1" type="Wreck_Mi8_Crashed" />
</children>
</event>2. Pridejte pozice spawnu v cfgeventspawns.xml:
<event name="StaticMyCustomCrash">
<pos x="4523.2" z="9234.5" a="180" />
<pos x="7812.1" z="3401.8" a="90" />
</event>3. Pridejte infikovane straze (volitelne) -- pridejte elementy <secondary type="ZmbM_PatrolNormal_Autumn" /> do definice vasi udalosti.
4. Skupinove spawny (volitelne) -- definujte klustry v cfgeventgroups.xml a odkazujte na nazev skupiny ve vasi udalosti.
Automatizace restartu serveru
DayZ nema vestaveny planovac restartu. Pouzijte automatizaci na urovni OS.
Windows
Vytvorte restart_server.bat a spoustejte pres Windows Scheduled Task kazdych 4-6 hodin:
@echo off
taskkill /f /im DayZServer_x64.exe
timeout /t 10
xcopy /e /y "C:\DayZServer\profiles\storage_1" "C:\DayZBackups\%date:~-4%-%date:~-7,2%-%date:~-10,2%\"
C:\SteamCMD\steamcmd.exe +force_install_dir C:\DayZServer +login anonymous +app_update 223350 validate +quit
start "" "C:\DayZServer\DayZServer_x64.exe" -config=serverDZ.cfg -profiles=profiles -port=2302Linux
Vytvorte shell skript a pridejte do cronu (0 */4 * * *):
#!/bin/bash
kill $(pidof DayZServer) && sleep 15
cp -r /home/dayz/server/profiles/storage_1 /home/dayz/backups/$(date +%F_%H%M)_storage_1
/home/dayz/steamcmd/steamcmd.sh +force_install_dir /home/dayz/server +login anonymous +app_update 223350 validate +quit
cd /home/dayz/server && ./DayZServer -config=serverDZ.cfg -profiles=profiles -port=2302 &Vzdy zalohujte storage_1/ pred kazdym restartem. Poskozena persistence behem vypinani muze wipnout baze a vozidla hracu.
cfgweather.xml
Soubor cfgweather.xml ve slozce vasi mise ridi vzory pocasi. Kazda mapa je dodavana se svymi vychozimi hodnotami:
Kazdy jev ma min, max, duration_min a duration_max (sekundy):
| Jev | Vychozi min | Vychozi max | Poznamky |
|---|---|---|---|
overcast | 0.0 | 1.0 | Ridi hustotu mraku a pravdepodobnost deste |
rain | 0.0 | 1.0 | Spusti se pouze nad prahem oblacnosti. Nastavte max na 0.0 pro zadny dest |
fog | 0.0 | 0.3 | Hodnoty nad 0.5 produkuji temer nulovou viditelnost |
wind_magnitude | 0.0 | 18.0 | Ovlivnuje balistiku a pohyb hrace |
System zprav
Soubor db/messages.xml ve slozce vasi mise ridi planovane zpravy serveru a varovani pred vypnutim:
<messages>
<message deadline="0" shutdown="0"><text>Welcome to our server!</text></message>
<message deadline="240" shutdown="1"><text>Server restart in 4 minutes!</text></message>
<message deadline="60" shutdown="1"><text>Server restart in 1 minute!</text></message>
<message deadline="0" shutdown="1"><text>Server is restarting now.</text></message>
</messages>deadline-- minuty pred spustenim zpravy (pro zpravy vypnuti, minuty pred zastavenim serveru)shutdown--1pro zpravy sekvence vypnuti,0pro bezne vysilani
System zprav nerestartuje server. Pouze zobrazuje varovani, kdyz je plan restartu nakonfigurovany externe.
