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Chapter 9.12: Pokrocila temata serveru

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Shrnuti: Pokrocile konfiguracni soubory, nastaveni vice map, rozdeleni ekonomiky, uzemi zvirat, dynamicke udalosti, ovladani pocasi, automaticke restarty a system zprav.


Obsah


cfggameplay.json podrobne

Soubor cfggameplay.json se nachazi ve slozce vasi mise a prepisuje zabudovane vychozi hodnoty gameplayu. Nejprve ho povolte v serverDZ.cfg:

cpp
enableCfgGameplayFile = 1;

Vanilkova struktura:

json
{
  "version": 123,
  "GeneralData": {
    "disableBaseDamage": false,
    "disableContainerDamage": false,
    "disableRespawnDialog": false,
    "disableRespawnInUnconsciousness": false
  },
  "PlayerData": {
    "disablePersonalLight": false,
    "StaminaData": {
      "sprintStaminaModifierErc": 1.0, "sprintStaminaModifierCro": 1.0,
      "staminaWeightLimitThreshold": 6000.0, "staminaMax": 100.0,
      "staminaKg": 0.3, "staminaMin": 0.0,
      "staminaDepletionSpeed": 1.0, "staminaRecoverySpeed": 1.0
    },
    "ShockHandlingData": {
      "shockRefillSpeedConscious": 5.0, "shockRefillSpeedUnconscious": 1.0,
      "allowRefillSpeedModifier": true
    },
    "MovementData": {
      "timeToSprint": 0.45, "timeToJog": 0.0,
      "rotationSpeedJog": 0.3, "rotationSpeedSprint": 0.15
    },
    "DrowningData": {
      "staminaDepletionSpeed": 10.0, "healthDepletionSpeed": 3.0,
      "shockDepletionSpeed": 10.0
    },
    "WeaponObstructionData": { "staticMode": 1, "dynamicMode": 1 }
  },
  "WorldsData": {
    "lightingConfig": 0, "objectSpawnersArr": [],
    "environmentMinTemps": [-3, -2, 0, 4, 9, 14, 18, 17, 13, 11, 9, 0],
    "environmentMaxTemps": [3, 5, 7, 14, 19, 24, 26, 25, 18, 14, 10, 5]
  },
  "BaseBuildingData": { "canBuildAnywhere": false, "canCraftAnywhere": false },
  "UIData": {
    "use3DMap": false,
    "HitIndicationData": {
      "hitDirectionOverrideEnabled": false, "hitDirectionBehaviour": 1,
      "hitDirectionStyle": 0, "hitDirectionIndicatorColorStr": "0xffbb0a1e",
      "hitDirectionMaxDuration": 2.0, "hitDirectionBreakPointRelative": 0.2,
      "hitDirectionScatter": 10.0, "hitIndicationPostProcessEnabled": true
    }
  }
}
  • version -- musi odpovidat ocekavani vascho binarniho serveru. Nemente ji.
  • lightingConfig -- 0 (vychozi) nebo 1 (svetlejsi noci).
  • environmentMinTemps / environmentMaxTemps -- 12 hodnot, jedna na mesic (leden-prosinec).
  • disablePersonalLight -- odstrani slabe ambientni svetlo blizko novych hracu v noci.
  • staminaMax a modifikatory sprintu ridi, jak daleko hraci mohou bezet pred vycerpanim.
  • use3DMap -- prepne herní mapu na 3D variantu vykreslovanou terenem.

Servery s vice mapami

DayZ podporuje vice map pres ruzne slozky misi uvnitr mpmissions/:

MapaSlozka mise
Chernarusmpmissions/dayzOffline.chernarusplus/
Livoniempmissions/dayzOffline.enoch/
Sakhalmpmissions/dayzOffline.sakhal/

Kazda mapa ma sve vlastni CE soubory (types.xml, events.xml atd.). Prepinani map pres template v serverDZ.cfg:

cpp
class Missions {
    class DayZ {
        template = "dayzOffline.chernarusplus";
    };
};

Nebo spoustecim parametrem: -mission=mpmissions/dayzOffline.enoch

Pro soucasny provoz vice map pouzijte oddelene instance serveru s vlastni konfiguraci, adresarem profilu a rozsahem portu.


Vlastni ladeni ekonomiky

Rozdeleni types.xml

Rozdelte predmety do vice souboru a zaregistrujte je v cfgeconomycore.xml:

xml
<economycore>
    <ce folder="db">
        <file name="types.xml" type="types" />
        <file name="types_weapons.xml" type="types" />
        <file name="types_vehicles.xml" type="types" />
    </ce>
</economycore>

Server nacte a slouci vsechny soubory s type="types".

Vlastni kategorie a tagy

cfglimitsdefinition.xml definuje kategorie/tagy pro types.xml, ale je prepsany pri aktualizacich. Misto toho pouzijte cfglimitsdefinitionuser.xml:

xml
<lists>
    <categories>
        <category name="custom_rare" />
    </categories>
    <tags>
        <tag name="custom_event" />
    </tags>
</lists>

cfgenvironment.xml a uzemi zvirat

Soubor cfgenvironment.xml ve slozce vasi mise odkazuje na soubory uzemi v podadresari env/:

xml
<env>
    <territories>
        <file path="env/zombie_territories.xml" />
        <file path="env/bear_territories.xml" />
        <file path="env/wolf_territories.xml" />
    </territories>
</env>

Slozka env/ obsahuje tyto soubory uzemi zvirat:

SouborZvírata
bear_territories.xmlHnedi medvedi
wolf_territories.xmlVlci smecky
fox_territories.xmlLisky
hare_territories.xmlKralici/zajici
hen_territories.xmlSlepice
pig_territories.xmlPrasata
red_deer_territories.xmlJeleni
roe_deer_territories.xmlSrnci
sheep_goat_territories.xmlOvce/kozy
wild_boar_territories.xmlDivoci kanci
cattle_territories.xmlKravy

Zaznam uzemi definuje kruhove zony s pozici a poctem zvirat:

xml
<territory color="4291543295" name="BearTerritory 001">
    <zone name="Bear zone" smin="-1" smax="-1" dmin="1" dmax="4" x="7628" z="5048" r="500" />
</territory>
  • x, z -- stredove souradnice; r -- polomer v metrech
  • dmin, dmax -- minimalni/maximalni pocet zvirat v zone
  • smin, smax -- rezervovano (nastavte na -1)

Vlastni dynamicke udalosti

Dynamicke udalosti (helikopterove zriceniny, konvoje) jsou definovany v events.xml. Pro vytvoreni vlastni udalosti:

1. Definujte udalost v events.xml:

xml
<event name="StaticMyCustomCrash">
    <nominal>3</nominal> <min>1</min> <max>5</max>
    <lifetime>1800</lifetime> <restock>600</restock>
    <saferadius>500</saferadius> <distanceradius>200</distanceradius> <cleanupradius>100</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="1" />
    <position>fixed</position> <limit>child</limit> <active>1</active>
    <children>
        <child lootmax="10" lootmin="5" max="3" min="1" type="Wreck_Mi8_Crashed" />
    </children>
</event>

2. Pridejte pozice spawnu v cfgeventspawns.xml:

xml
<event name="StaticMyCustomCrash">
    <pos x="4523.2" z="9234.5" a="180" />
    <pos x="7812.1" z="3401.8" a="90" />
</event>

3. Pridejte infikovane straze (volitelne) -- pridejte elementy <secondary type="ZmbM_PatrolNormal_Autumn" /> do definice vasi udalosti.

4. Skupinove spawny (volitelne) -- definujte klustry v cfgeventgroups.xml a odkazujte na nazev skupiny ve vasi udalosti.


Automatizace restartu serveru

DayZ nema vestaveny planovac restartu. Pouzijte automatizaci na urovni OS.

Windows

Vytvorte restart_server.bat a spoustejte pres Windows Scheduled Task kazdych 4-6 hodin:

batch
@echo off
taskkill /f /im DayZServer_x64.exe
timeout /t 10
xcopy /e /y "C:\DayZServer\profiles\storage_1" "C:\DayZBackups\%date:~-4%-%date:~-7,2%-%date:~-10,2%\"
C:\SteamCMD\steamcmd.exe +force_install_dir C:\DayZServer +login anonymous +app_update 223350 validate +quit
start "" "C:\DayZServer\DayZServer_x64.exe" -config=serverDZ.cfg -profiles=profiles -port=2302

Linux

Vytvorte shell skript a pridejte do cronu (0 */4 * * *):

bash
#!/bin/bash
kill $(pidof DayZServer) && sleep 15
cp -r /home/dayz/server/profiles/storage_1 /home/dayz/backups/$(date +%F_%H%M)_storage_1
/home/dayz/steamcmd/steamcmd.sh +force_install_dir /home/dayz/server +login anonymous +app_update 223350 validate +quit
cd /home/dayz/server && ./DayZServer -config=serverDZ.cfg -profiles=profiles -port=2302 &

Vzdy zalohujte storage_1/ pred kazdym restartem. Poskozena persistence behem vypinani muze wipnout baze a vozidla hracu.


cfgweather.xml

Soubor cfgweather.xml ve slozce vasi mise ridi vzory pocasi. Kazda mapa je dodavana se svymi vychozimi hodnotami:

Kazdy jev ma min, max, duration_min a duration_max (sekundy):

JevVychozi minVychozi maxPoznamky
overcast0.01.0Ridi hustotu mraku a pravdepodobnost deste
rain0.01.0Spusti se pouze nad prahem oblacnosti. Nastavte max na 0.0 pro zadny dest
fog0.00.3Hodnoty nad 0.5 produkuji temer nulovou viditelnost
wind_magnitude0.018.0Ovlivnuje balistiku a pohyb hrace

System zprav

Soubor db/messages.xml ve slozce vasi mise ridi planovane zpravy serveru a varovani pred vypnutim:

xml
<messages>
    <message deadline="0" shutdown="0"><text>Welcome to our server!</text></message>
    <message deadline="240" shutdown="1"><text>Server restart in 4 minutes!</text></message>
    <message deadline="60" shutdown="1"><text>Server restart in 1 minute!</text></message>
    <message deadline="0" shutdown="1"><text>Server is restarting now.</text></message>
</messages>
  • deadline -- minuty pred spustenim zpravy (pro zpravy vypnuti, minuty pred zastavenim serveru)
  • shutdown -- 1 pro zpravy sekvence vypnuti, 0 pro bezne vysilani

System zprav nerestartuje server. Pouze zobrazuje varovani, kdyz je plan restartu nakonfigurovany externe.


Domu | << Predchozi: Reseni problemu | Cast 9 - domu

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